The injury that Grog in his time at the Cursed Mountain has not healed. Despite saving Grog and added Pike Tricklefoot to their band, the mood is dire. Or so it would seem.Ĭritical Role: Vox Machina Origins II #3 finds Vox Machina back in the inn in Westruun. Grog, now free from the darkness’s grasp, escaped the conflict with nothing more than a scratch across his chest. After a battle with the shade, skeletons, and a possessed Grog, the heroes emerged triumphant. There they found a dark skeletal entity performing some kind of ritual on Grog. With a little directional help from Wilhand Trickfoot, the adventures set out to the aptly named Cursed Mountain. The barbarian had left suddenly in the middle of the night after being called on by a spectral vision of his father. Critical Role: Vox Machina Origins II #3 is written by Jody Houser, features art from Oliva Samson, colors by Msassyk, letters by Ariana Maher while Fiona Staples provides the cover art.Ĭritical Role: Vox Machina Origins II #2closed with the members of Vox Machina helping their goilath companion Grog bury his father. The primary story is from the mind of Matthew Mercer, while characters and their development are from the players themselves. Published by Dark Horse Comics, Critical Role: Vox Machina Origins II #3 follows the members of Vox Machina before the Critical Role dungeons and dragons group began their successful weekly streamed campaign.
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